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Returning assassins might be getting a wrong impression about the state of things in Age of Conan
Hi Slith, what do you think about dumping 5-lethality for 3-Escape Artist and 2-Brutality for levelling in a pvp server(Lotus/general)?
PvE side I will find difficult the solo instances with Lotus/General as you wrote in a preceeding post or this is changed after 1.5.3?
Thanks and keep up the good work... best assassin blog I've seen!
The MMO Gamer: Tell us how great 1.5 is.
Craig Morrison: its great.
The MMO Gamer: thanks for interview.
The MMO Gamer: As a bookend to that last question: How do you respond to the derogatory “Age of Casters” label being applied to the patch on the boards and in global chat?I was like: no fucking way you guys have asked that question. I mean "Age of Casters" thrown at Game Director...priceless.
Craig Morrison: See, that why I said, ‘outside of the balance adjustments…’ above, as that is of course where our attention has to turn now. As we have already addressed on our forums, that is definitely one of the areas that we will be looking at in the post-update tweaks and adjustments mentioned above.
There are two factors here, the first in more of a general distinction between spell using classes and melee classes in our game. The spell using classes in Age of Conan are inherently easier to play, or rather more forgiving to play that leads to the opinion of them being easier to play, and they are certainly easier to master. That element won’t really change. Those classes are a deal more forgiving and easier to really master. That said I think that I think on the other hand a really well played melee character is a far more challenging foe and adversary at the hands of a skilled and experienced PVP player.
All that said, and to get down to the bare bones of it, No, the balance there isn’t quite right out of the gate as it were in respect with 1.05 and that is an area the subsequent balance adjustments will focus on. As I mentioned above we always knew there would be issues like that this that would come out of the changes as players adapted to the new power scales and abilities. It is something we were prepared to react to and already are preparing the follow-up update to address some of these issues.