I have been contacted quite a few times already about "the best specc" for pvp. Seems like people still believe that there is an ultimate specc - a specc to end all speccs. I don't have the answser nor do I know of that ancient secret of "best pvp specc". Hell, I didn't even claim that I knew that back in 1.5 . What is my specc right now? Well if you must know I am in between speccs, mixing it up and enjoying diffrent flavors from pure xx/general to the most extreme hybrids. The best thing is that I am not noticing any huge performance increase or drops regardless of my specc: almost all feats are great hence it is very hard to accually gimp yourself (something that was super easy in 1.5).
Just because I don't want to be a cheap ass and leave you hanging - here are the most basic speccs and some with a twists:
Lotus/General
Comment: still going strong with the offhand. The philosophy behind this build is that Lotus's miasma deals great DOT and its damage is suplemented via SS/GC buffed with extra offhand. The Agile mind is shaved off in order to get best anti caster performance. You can take point off second wind and put it into natural protection.
Corruption/general
Comment: this is slightly cheating because we still drop 5 into Lotus tree, but it is best bang for the buck. Agile Mind is a great suplement to the AOD which doesn't offer protection against stun/fears. If you run into a caster then you better hope you can keep him stunned or you will burn. Explosion is your bread and butter and it does wonders.
Hybrid - face stab
Comment: I have had a lot of fun with this specc. It focuses on Face Stab as primary damage dealer suplemented with great anti cc.
Hybrid - Overdose
Comment: this build focuses on Face Stab buffed with Overdose. With two buffs (overdose, kidney shots) you will be having great burst damage.
...and many many more. Let's just say that "assassin dust" is still setteling and there is still a lot to check out and to test. I will be doing atleast several guides on 1.6 assassin, but first let me enjoy the 1.6 reality with whatever limited gametime I have :D
Until then keep experimating - there is always potential gold to be mined from presumably "stupid" speccs
Monday, February 8, 2010
Sunday, January 31, 2010
Epic stories, big epeens - ep.3 blast from the past
As 1.6 draws near I often think about the old days and how aoc has progressed and how it will do so in the near future. Here are some random snipets of Assassin and Age of Conan past that were quite memorable for me.
#5 purple candy
Did you know that aoc used to have world drops? Yep, you could be grinding on 80lvl mobs and boom - a rare purple item drops which would sell for good coin. The world drops were removed after the infamous incident with Potain's demons. Basically those demons (very easy to kill) were dropipng blues and epic at alarming rate. I mean it: epic drop every 2-3 demons! People got their pockets stuffed with epics and great stuff was selling on trader for 2-3g gold (right now: 150-200g). I personally have given away atleast 2 epic items and got both 2 x scorpion's pray and 2 x widow's pain daggers. If you see those on trader now you can be 100% sure that those are being sold by a returning player who got them off those demons. I wish, OH I WISH I have had the foresight to keep those epic items and let them accumulate value. Me = sux. See the article on this "event" on massively.com
#4 THIS GUY!
Aocassassin.com was a forum dedicated soley to assassin class and believe it or not it was quite active. There was a lot of "insider" information being posted on that site and it was "a place to be" for all assassin fans. Sadly the creator of the forums got very angry with FC (man, I have been there..) and closed down the site with this statement: "THANK YOU FAILCOM". Well, it was fun ride while it lasted..
#2 ZOMG! You look like ninja!
In the very first couple of months people were wondering what the end game is like. Back then assassins were wearing RAGS straight from 1 to 80 lvl so our outfits had very little to do with ninjas. Then came the Sniff with his screenshot that showed his 80lvl assassin geared up with midnight set (without the hood). This screen was passed around like there was no tomorrow, everyone wanted to look like this. In order to get this set you had to kill camp bosses in epic Kesh instance. The bosses were a little bugged so you could pull the boss without the adds. Right now no one wears this set because it has very crappy stats and it is a pain to get. I still keep it in my bank thou..
#1 Gem era
Not only the AOC did not reward pvp in any way (no pvp xp or gear) but you also had to suffer through THIS bullshit. I think the most players in aoc history left because of this exploit. Also - it took forever for FC to fix it and what they did was nerfing the gems to the point that there was no reason to use them no more.
Friday, January 29, 2010
As we prepare to embrace it
First of all the map was Blood Ravine (CTF) with probably random vs random teams. There were still 4 assassins in the game so I would say it was fairly balanced and close to what we will be seeing on live (at least for several weeks after 1.6 goes live)
I was sporting hybrid build with full pvp set. Most people in game were wearing t2 or mixed t2 and pvp gear.
Here was I have noticed:
From the Darkness
with new FTD assassins are very mobile. I was able to do "the superman" throughout the whole game. This has greatly limited the effectiveness of rangers which used to really heavily on their ability to kill us before we could "close the deal" so to speak.
Multi-cc
Instead of having "survival" feats I have found great comfort in being able to dish about multiple CC on several targets. You are in the shit when both Barb and HoX got you rooted and smacking around. Kick the barb to send him flying and 1 s later tab to select Hox and fear him up with Gaze. As you are "legging it" a little smash on the skull with Opportunistic Strike so Ranger won't molest you. It felt great to be able to survive such nasty scenario.
Accelerated
I simply love it. Not only the speed buff makes you feel like ninja, it also negates most snares. It doesn't really mater if you are snared for -30% if you are buffed for +45% at the same time. It also allowed me to cross the map in few seconds and join the fight much faster than I should be able when re spawning on res pad. It got me out of sticky situation to "live to fight another day" a couple times already.
Flag running while speed buffed? Hell yeah!
Avatar of Death + Dull Pain + Cats Paw
This was probably my best combat experience in AOC so far. I got trapped on the bridge between spell weaving Demo and HoX. Of Course I should melt instantly under that kind of damage and jumping down would probably make things worst (crippled debug, still within reach of demo). So I went AOD>Lotus Extract>Dull Pain>Cats Paw and closed with the hox. It was like 10s of god mode with not a single hit doing jack-shit against me. Needless to say I have plowed through both hox and the demo.
I have ended up loosing that game on kills with 15/10 which gave me 1st place. The other 5 first places were taken all by opposing team members and the rest was my team. This is something that was unattainable in 1.5 when your performance was directly connected with how well your team was performing. It other words: you did great in great games and got slaughtered when the game was going down the shitter.
If your team had the upper hand you could get "kill-steals" with your partner "tanking" the damage and you unloading biggest guns. Right now people die fast enough to actually allow you a time frame for a quick escape. You can sprint/FTD the marauders. As you can see from the shot there were two other assassins on my team which shows that assassin performance is mainly player related and secondly - class related. It is very easy to get a lot of kills when your team is whooping the opponents (even more easy for current assassin with such an amazing dps) and what is not easy is getting those kills even as your team is vastly out-gunned on the field. That I like.
Speed is of the essence
I have learned the hard way that active debugging (lethargy upg., atrophy) should be left to pve side of things. In PVP it is all about the damage output and CCs. When trying the builds I would rather go for damage synergy(one feat affecting the other one) than for stuff that will make you survive more. This creates this unique "the best defence is an offence" mentality where assassin stays hyper aggressive, but yet still very tactical about his choices.
The glass canon complaint
I must admit that I was amongst those who felt that our "glassiness" is taken one step too far. What I wasn't aware of that there was a need to stay alive. I was just assuming that there is no death penalty and thus you should just kamikaze yourself into every other player, hoping for the best (meaning for each of your deaths you kill at least 1).
After a while I have noticed that death comes with a hefty price: all your shards are restarted and back to 0.
So with staying alive there is in fact this obvious payback of returning to fight with full set of shards. The shard regeneration feats should be used in a way that is complementary to the natural regeneration, not as THE source of shards (die fast, re spawn, pop crystallized lotus, get back into fray, die again). It seems like shard management is executed through skillful survival rather than depending solely on cool downs. And last but not least: there is a lot more crazy shit you can pull off with 5/5 shards and both regenerators ready for use
Overall this patch takes you from "established pvper" to "noobie" - there is A LOT to learn and yet to discover. I would dare to say that the only thing 1.5 assassin has in common with 1.6 beast is that they both have short range daggers and can be easily killed - the rest has changed beyond belief.
edit: the shard mechanic was changed as I was typing this article. The shards will now stay though the death! Check it here .
Wednesday, January 27, 2010
Saturday, January 23, 2010
Do we see a trend here?
Few days ago the live servers were down for considerable amount of time so I have had an unique opportunity to run several minigames games with few different speccs. With new CC changes and assassins being "old news" already people were back on those classes that they are playing on live so minigames were not just assassin-fuck-fest. The games were mostly random vs random with decent mix of classes:
The survivability
The survivability is that of an doughnut in a police station: none. You die, die, die and die some more. Everything will get you killed and there is nothing you can really do anything about. It is to the point that NOT speccing anything in general tree made zero difference. None. If you get hit with any CC the chances are you will be dead even if you break it so why bother with anti cc at all?
People will say: so you die a lot, but get to kill a lot too, that's classic glass canon
Since your soul shards are not staying through death, avoiding dieing a lot could save you quite a lot of shards. Other than that I see no harm in death in minigames. And I honestly don't know how to feel about it: is it OK to die so many times? It can get pretty frustrating when you are NOT getting the kills, but still get downed tons for times.
People will say: so you die a lot, but get to kill a lot too, that's classic glass canon
Since your soul shards are not staying through death, avoiding dieing a lot could save you quite a lot of shards. Other than that I see no harm in death in minigames. And I honestly don't know how to feel about it: is it OK to die so many times? It can get pretty frustrating when you are NOT getting the kills, but still get downed tons for times.
The damage
The DPS output is unparalleled. Stuff dies fast around you. It would be cool if not for a fact that most of that dieing comes from simple GC+soul strike = explode with a hint of SDS mixed in.Poor old Swift Strikes became absolute and it is used pretty much when both GC and SDS are on the cool down. The reason? Oh-not-so-great damage coupled with long combo animation. Perhaps adding some base toxin to SS would make it more interesting? I think the combo rotation is still fine, but I would like to see some benefit to SS in order to make it more of an alternative to GC/SDS spanking.
Best of all: you don't need to be picky about your targets anymore - you can down pretty much everything and fast. Its like a DPSer dream coming true.
De-buffing
With 1.6 assassin have gained another great role: we are outstanding debuffers. Just look at this list:
impede life + upgrade (stam/mana)
lethargy + upgrade (20% fizzle)
antrophy (with 2/2 its affordable)
soulstrike miasma (unholy debuff)
GC
GC + lotus dart (silence)
burden to bear (armor debuff)
and best of all: its very much do-able to have most of said debuffs in regular and viable build. Nice!
impede life + upgrade (stam/mana)
lethargy + upgrade (20% fizzle)
antrophy (with 2/2 its affordable)
soulstrike miasma (unholy debuff)
GC
GC + lotus dart (silence)
burden to bear (armor debuff)
and best of all: its very much do-able to have most of said debuffs in regular and viable build. Nice!
Saturday, January 16, 2010
[PvP Video: Assassin] "Killing Spree"
Pumpkins, who may or may not be a PVE carebear, released quite entertaining 1.5 assassin pvp video with good music and editing (althou its more about the fights that video gimmicks).
Worth checking out:
source: [PvP Video: Assassin] "Killing Spree"
and yes, I know that those videos are screwing blog's layout but I do not care ;p
Wednesday, January 13, 2010
Where is pvp 6 gear?
As first batch of 1.6 goodness is closer to going live (little hint, eh eh?) I am asking myself: where is new pvp gear?
You want to know in what state AOC is in right now? Log onto TL server and you will see people wearing ONLY tier2 gear. PVE crap.
So in a environment where players are given unlimited access to all the gear (and it is what TL does) overwhelming majority of population will gear up with tier 2 FOR PVP DUELS! Now how sick is that?
What is even more confusing is that next tier pvp gear is already in game:
Those screenies doesn't ring a bell? Well check this out:
That's righ! We have seen this concept art in one of the articles by FC published back in the day...2008! I might sound like a broken record over here, but I have gladly joined AOC for it's distinction: PVE gear for PVE and PVP gear for PVP (its a complex concept, but I think we can manage that). With new tier 3 coming live whatever "pure pvpers" can scrape together (meaning: full pvp set which is a BITCH to get) will be horribly outclassed by ...PVE gear. That means that in order to stay competitive (and lets face it: that is exacly what PVP is - competition) people would have to join raids to grind PVE stuff so they can enjoy PVP later.This is totally not what I have signed up for - gimme my next tier and make it so awesome that PVErs will cry. Please?
The only explanation I can think of for not going live with lvl 6 pvp gear is the fact that grinding lvl6 in old school and fair way would take shit load + d20 ammount of time. A lot.
To sum it up: I can bet that whenever pvp gear is coming (more than 15 weeks after tier 3 goes live? probably) people will be using it for several months already before hardest of the hardcore gain their next tier pvp gear. There will be something to cry about for sure :D
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