Friday, January 6, 2012

1 year review - 2011

Another year went by so it is time to get savage with 1 year review of Age of Conan development.

First lets go over the most important patches:

Update Notes 2.1.2 - 18th January - the so called guardian mini-revamp. Guardian still does absurd amount of burst damage so I don't really see big difference there.



Update Notes 2.1.3 – Dreamworld Technology Update - this update brought many bells and whistles when it comes to visual eye-candy, but performance is not the name of the game. Hell, I am still stunned that my computer, despite of having card advertised as "the card to be playing AOC on", runs the game worst than it did pre-dreamworld update. This patch also introduced us to "Improved PVP mini-game & matchmaking balancing" which to this day is a joke.

Update Notes 2.1.8 - 7th of April - The refuge of apostate is introduced to Kara Korum zone. Delicious solo experience and one that I am still enjoying.

Update Notes 2.2 - 4th of May - The Ai District and the T’ian’an Distric went live. Visually very pleasing, but overall needlessly hard and thus not really all that popular.  Faction Progression system in Khitai is revamped and upgraded from "this is retarded" to "it should have been like this since day one". Very positive change, but implemented way too late to keep large chunk of players interested in ROGS.This update also brought Crowd Control Revamp with tweaks to duration, cast time, range, immunities or max targets of each CC ability. These changes also included an additional step for most combos which has been added to the starter step.

Update Notes 2.6 – 30th of June - Age of Conan goes free to play as Age of Conan: Unchained. The model, for my taste, is well balanced and implemented. I have stayed as premium subscriber and will continue to buy subscription in the future. Cash shop has wide variety of items and I am often buying small buffing pots. Long awaited "vanity armor tab" makes into the game. I consider it a SMASHING success and no 1 addition to AOC in 2011. Solo dungeons called “The Breach” and “The Forgotten City” are added to Gates of Khitai zone. Khitai faction item's prices are reduced further making ROGS content more enjoyable and accessible.

New PvP Server Ruleset: “Blood and Glory” - 7th of July - complete and utter failure of B&G server due to players going after PVE rewards to gain an edge in pvp. For example freshly dinged assassin would go and farm KK hard modes to easily gain 6 epic armor pieces, 2 epic daggers and a loads of mastery points. On max level people were rather looking for more PVE than engaging in PVP. Lack of solid pvp content on max level also played huge role in that. Seems like B&G just came in too early. Interesting idea, but very poorly executed.

Update Notes 3.0 (Savage Coast of Turan) – 31st August - first addon pack for the Age of Conan:Unchained. Seems like it will be the new model for the Funcom since in Q2 of 2012 we can expect another addon. The Turan zone looks very well done, but making in lvl50 zone rather than max lvl was not the best idea. The pack also brought Iron Statues Isle solo instance (superb quality and gameplay) and group PVE content in a form of Tier 3.5 raid. The high light of this patch was the complete combo revamp and combo skipping exploit fix. This was really game braking exploit for a very long time and many welcomed it with open arms. This exploit fix also, as a consequence of melee damage nerf, made casters and rangers the best killing machines in PVP scenarios.

Update Notes 3.1 - 13th of December
- another engine & data base patch. Not only this patch took for ever to go live, but it aslo has brought bugs that are still haunting players in 2012.

And now the regular "1 year review" template:

 Crafting - crafting stood still in 2011. Nothing happened. Funcom wrote that the whole crafting system is getting teared down and build up from scratch. It is 1/10 for me since what we have now is beyond bad, but there is a hope for the future.
Rating: 1/10

Itemization - Big improvement. With Refuge and Iron Statues solo dailies everyone can get their hard mode tokes and build up their armor sets. The Khitai progression revamp also made MOAs more available without extensive grind. One can only hope for more open world, random drops so it is not at 10 out 10.
Rating: 9/10

PVP minigames - no changes. Still you cannot sign up with a group, still you will get ticked off by afkers and as a result of mergers there are more and more players that doesn't know a word in English. I was enjoying minis LESS in 2011.
Rating: 5/10

PVP XP and progression- With the addition of cash shop players can not only catch up with others faster (with pvp xp pots), but also can instantly obtain pvp lvl5 armor buy paying for it. Now I know that a lot of people are upset by this, but seriously you can get better armor buy doing less than 2 weeks of Khitai (yes! It is that easy) and if someone wants to just jump into the pvp with their under geared alt this is the way to go. I am taking 1 point away because no changes to Bori were made.
Rating: 9/10

Class balance - the combo exploit fix was pretty awesome and I cannot imagine how the hell I was enduring (not enjoying, enduring!) this game pre CC revamp. Definitely a solid improvement. 
Nerf rangers -_-' .
Rating: 7/10

Open world PVP - Bori is here to stay. I am bumping the rating because Funcom disabled Bori on B&G server (not that it helped much...) and added looting system. Your opponents can now drop money, Bori tokens, rare potions and even armor pieces. With this system I got almost 1.500 Bori tokens out of minigames alone.
Rating: 3/10

Sieges - Still a feature that was supposed to be iconic for AOC ("experience epic siege battles!") but turned out to be poo on a stick.
Rating: 0/10 LEGENDARY FAIL

Guild diplomacy tools - There are none. There is no support for guilds and server politics in AOC. Come on! Alliance system! Where is that?
Rating: 0/10 LEGENDARY FAIL

Guild city - Nothing really happened in 2011 in terms of guild cities. The new renown levels are needed. I am taking away some points for slacking.
Rating: 7/10

RP support
- Hard call. On one hand Funcom added vanity armor which made whole Hyboria more live-a-like, but at the same time the devs trashed every RP server and merged them with Fury and Crom. I haven't seen people RPing in the streets or taverns after merges. I miss that vibe.
Rating: 5/10

80lvl content for non Raiders
- With 5 new solo instances there is plenty to do. With this 2011 addition Age of Conan became very casual friendly and more suited for it's population: people with jobs and responsibilities that want to squeeze some playtime here and there.
Rating: 9/10

Updates - Pretty good year with a horrible ending. At first we had constant stream of updates, but then we have hit the post Turan bottle neck with the database update. Definitely better than 2010, but still somewhat disappointing.
Rating: 6/10

Client improvements - the client improved a lot. The crashes, at least for me, are very very rare now. The performance leaves much to be desired thou.
Rating: 5/10


So to sum it up:



The good: the things that improved the most in 2011

- combo exploit fix

- CC revamp

- Khitai revamp

- vanity armor

- free to play model

The bad: the things that Funcom failed miserably at in 2011

- engine updates

- B&G server

- server mergers (putting together communities from couple different servers)

- Conan movie tie-in (but the movie was kinda horrible so I cannot blame Funcom for not making anything better that they did).

The ugly: the things that are still in game to haunt me

- poor crafting system

- non-existent player driven economy

- bugged sieges

- no group pvp content

Wednesday, December 28, 2011

Assassin lingo

"I have KBed him and used LO with DWW and then followed with GC+SS and FC. Use that against hox and tos"

This is actual quote  that I have seen on forums, posted as a tip for the newcomer.If I was that poor newb I would have been like: "I HAVE NO IDEA WHAT ARE YOU TALKING ABOUT".

So I have written this little guide to take you young cutters into the inner circle of Assassindom. First, as with all things, you have to learn the lingo. Hence here we are.

The most commonly used abbreviations:

Combos:
SDS - slow death strikes
SS - swift strikes (can also mean soul strike, see miasmas)
Kick - snap kick
GC - grim corruption
IL - impede life
GB, grave - grave's blossom
DWW, DW - death's whirlwind


CC and CC breakers:
CC - crowd control, effect that makes your opponent stuned, feared etc.
KB - knock back, can be applied via snap kick
Immunity - when lotus overload procs you are pretty much immiune to magic for 5s
OP - opportunistic strike (stun)
DG, gaze - death's gaze (fear)
Curse - curse of the lotus (fear)
EB - excellent balance

Buffs and Debuffs:
LO - lotus overload
Avatar - avatar of death
Kidney, KS - kidney shots
DP - dull pain
Burden, B2B - burden to bear (armor debuff)

Mechanics and Miasmas:
Shards, Souls - soul shards, those are consumed by miasmas and some combos, regenerated over time,
DoT - damage over time,
FS - face stab miasma
SS - soul strike miasma
Dart - lotus dart miasma
Buff - effect that makes your character stronger (like dull pain)
Debuff - effect that makes your character weaker (like armor ruin)
FTD - from the darkness (charge)
Explosion, Bomb, Detonation - essence detonation

Classes:
Sin - assassin
Hox - herald of xotli
Tos - tempest of set
Guard - guardian
Pom - priest of Mitra
Demo - demonologist
Necro - necromancer
Pet - usually necromancer's pets
Barb - barbarian
Conq - conqueror
DT - dark templar

Minigames:
HV, vault - hallowed vault
LT, temple - lost temple
BR - blood ravine
Totem, TT - totem torrent
SAG - The Call of Jhebbal Sag

Sunday, December 18, 2011

PVE vs PVP

Can't get into PVE. And the picture is my character inside fat PVE boss. See what I did there? Cleverness! The issue is a little more serious thou. Recently I have given PVE a fair shake. How fair one? Done few hard modes, tried the district instances in Paikang and even went 3 times for the Toth-Amon tier 3 raid. I really wanted to enjoy those activities and to some extend I did. Hell, I even used my over the time training for the PVE cover of the dusk golden perk. I kinda regret it now.

The problem is that I don't enjoy group PVE all that much. I think I have just missed the social part of my gaming, you know, signing up on vent, talking to people. That experience is pretty alien to PVPers. Yeah, I am slowly becoming a sociopath. There are a couple of things that just don't click with me when it comes to group PVE and here the list:

Time investment - By Crom! PVE is just a time sink. What I love about PvP is that you can just do *click click* join a minigame, pwn or get pwned in 10-20 minutes tops and you are done. Done! I really enjoy that I can cut my playtime into pieces, so to speak, and enjoy the game in such a way that I can make my gaming fit my schedule and not the other way around: setting everything to fit the raiding time etc.The group instances can take quite a big chunk of time and the raiding is just absurd. For the first time in a couple of years I actually got into argument with my significant other over my gaming. "But I CAN'T just turn it off, we are on second boss!" Of course I haven't said that, but what I really like about PvP is the predictability. I can merely check the time and say: "I will be done in 4 minutes". With raiding? I can only check my watch and think "I should have been done like an hour ago".

"Remember, Time is a greedy player Who wins without cheating, every round!"
The Clock - Charles Baudelair

Effort investment - The "looking for MT and healer" stuff is killing me. Seems like a pure waste of time. I know that Age of Conan is pretty ancient with how LFG work, but still you cannot compare experience to what you are getting with minigames: click & join. True, if you get a good group for PVE the experience will be much more pleasurable than trying to handle your random team mates, but I will take my random group of non-existent group because I can't get that damn tank).

Fun factor - It seem like I am just not cut for the group pve. From what I understand PVE is very much about team effort. There is no place for "I" in the word "team". As a person I aim for individual achievements and I am not really a team player. Sure, there is a team effort in group PVP, but it seems like in 6v6 or even 12vs12 I as a player have a significant impact on the outcome. In raiding I am just another "DPS monkey" and in group PVE it very much seems like the success or failure lies in the hands of tank and healer. I also very much enjoy the lore and story in my solo PVE. I literally read every bit of quest text. What I don't like in group PVE that everyone is RUSHING things: clickly clicky the NPC, get quest, rush in, bam bam the quest mobs, and we are done. Also I can get that sweet adrenaline rush whenever I am getting another player down, but I cannot seem to get same feeling when the Boss going down.

So there you have it. There is nothing wrong with Age of Conan  group PVE content, but it seems like I am PVPer at heart. I am glad that I gave PVE a fair shake and will most likely try out new PVE stuff that will be coming out, but my daily gaming can only be PVP and that is the way I like it.

 

Wednesday, December 14, 2011

Update Notes 3.1 - 13th of December [Assassin]

Assassin
  • The Corrupted Poison feat now also lowers the reuse time of the Grim Corruption combos.
  • Increased the finisher bonus damage of the Slow Death Strike combos.

Monday, December 12, 2011

Assassin's Hideout Podcast - ep.26


show notes:
- patch 3.1 taking long
- AOC in 2012
- podcast on FTP and in mp3!


http://dl.dropbox.com/u/516323/podcast/Assassins_hideout26.mp3


Edit: had some technical problems, the file is fucked up a bit :X.
Edit 1: the file is now hosted on dropbox.com

Saturday, December 10, 2011

Age of Conan addon 2012?

I have been thinking where the devs are going to take us in the next add on for Age of Conan. Hyboria is a very vast land (continent?) so there is plenty to pick from. Instead of trying to the the guessing I have decided to give you my top 4 wish list for the places I would like to see in Age of Conan

4. Vanaheim and Asgard - aesirs and vanirs are constantly raiding each others. I kinda miss the mountains in Age of Conan (haven't had a chance to visit them since last year's event) and it would be great chance for introducing two new factions to AOC. Since Funcom already used up the stuff from "Frost Gigant's daughter" story from REH it is very unlikely that we will see it.

3. Hyperborea - shrouded in mystery, high magic and decadence. It would have most interesting visuals for sure.

2. Zamora - with it's city of thieves: Shadizar. I am a bit tired of eastern themes in AOC, but I will like to visit this city for sure.

1. Nemedia - this is it! I want another epic struggle between Aquilonia and Nemedia, two mightiest countries of the dreaming west. You can see the very border of Nemedia and Aquilonia if you go to the Border Range instance. There are also two great stories from REH portraying the conflict between those empires: The Hour of The Dragon and Scarlet Citadel.


Nemedian armor

Nemedian architecture
Visit Border Range for a great place to RP in

Thursday, December 8, 2011

World Drops

I have always had 3 main issues with Age of Conan. First being the looks: everyone looked the same. Constantly looking at same, plain, dirty armor that everyone on your level is wearing. Luckily the vanity armor tab fixed that and now I am constantly amazed how creative people can get with their style.

Second thing is crafting. Lets not beat the dead horse here. Luckily, again, the current system is getting burned to the ground and rebuild from scratch. Last, but not least: the world drops.

Age of Conan has the hands down THE worst looting system I have ever seen. The worst. Pretty much all the mobs are dropping is trash, hardly worth picking up. I personally really like the world drops. To this day I remember my low level epic mace that dropped on my +30lvl Rogue in World of Warcraft many years ago. That felt great. I think that a large part of a pleasure that comes out of playing an MMO is that feeling of hope that perhaps, just perhaps, the next mob will drop something really good. When you could get epic weapons in the Villas people used to play those non-stop and there were no complains that it is boring or repetitive (hell, I like to re-visit those from time to time even now). Then the purple rain came. For those of you that weren't here in 2008 to experience it: the mobs in Potains (back then Potain was infestedwith demons for no reason whatsoever) were dropping blue weapons on each kill and epic weapons every couple of kills. It was insane, obvious bug. Funcom's solution? The removal of epic world drops from the game *face palm*.

With the Khitai expansion came the loot bags. Now, I like the very idea, but hate the execution. While epic weapons can pop out those bags (I have seen those on trader) it is very, very, very, very rare. That and the drops are not really comparable to vendor sold epics. I am running my Khitai quest rotation daily and on average I get about 12-15 bags (those advanced ones). To this day I got only about 5-8 BLUE weapons out of those. I think I have easily opened couple thousands of bags and got few mere blues. Great.

Room for improvements? I am not saying that mobs should shower players with epics (trust me, tried that with bugged demons and it gets boring fast :D), but player should be rewarded from time to time for his efforts. Social items, nicely looking blues, crazy mount, or even pet would have been welcomed.

If the crafting system was working I would have at least be pleased with the crafting materials drops. After 3 years I have 3 bank characters JAM PACKED with crafting stuff and that is after helping my guild reach renown lvl20 through crafting.

But seeing how vanity tab changed the game for the better (can imagine now playing without it) there is still hope that crafting will again turn the tables for Age of Conan.  

What is the best stuff you have gotten out of your solo PVE in the open world in Age of Conan?