Saturday, October 27, 2012

This Week In Hyboria #6

The Legend of Conan

Big big news! Schwarzenegger is at it again and he is returning to play the role of the old Conan the King in the upcoming "The Legend of Conan". I, for one, am very excited to hear about this. The CTB reboot with Jason "Fail" Momoa failed pretty hard. I even gave this movie a second chance going back to it on DVD couple of months ago only to....watch first 10 minutes, skipp another 20 and ebay the DVD.
Nuff said. 

Is Schwarzenegger up to it physically? Lets keep in mind that ol'Arnold is not just an actor, before he became that he was 7 times Mr.Olympia and a legend to a sport of bodybuilding. If anyone, at his ripe age of 65 or so, can still pull of decent, muscle bound Conan then I think it is ONLY Arnold. Also I love the setting: I don't want to see another Conan where he is in peak shape and WTFPWNS everyone, I want Conan to be old and crafty as the  king of Aquilonia. Just please, pretty please: NO MORE DAMN ACHERON! Give the Acheron a rest, will you?

Source: http://www.superherohype.com/news/articles/173359-arnold-schwarzenegger-returning-for-the-legend-of-conan (and the whole damn internet)

Best MMORPG of 2012
Is it Age of Conan? Yeah, right. Look, AOC might not be perfect but we are still playing, right? Show your support for the game and cast your vote for Conan at http://bestmmorpg2012.com/. Pointless you say? Well, it seems like AOC takes #2 so far!

Source: http://bestmmorpg2012.com/

AOC: Active Blocking
What to know a thing or two about active blocking in Age of Conan? There is a vid for that.



Age of Conan stream
Check out AOC steams from spunkki who delivers both PVP and high end PVE to his viewers. A good way to show someone what AOC is all about.

source: twitch.tv/spunkki

New feat planner(s)
After the fall of yg.com the Age of Conan community got left without any tool to plan and share their builds. Then, out of no were, two very well done feat planners showed up. Check out http://aocfeats.com/ by Nedbee and http://joharaoc.eu/ by Johara.

Source:  1/ http://aocfeats.com/
              2/ http://joharaoc.eu/

New blog!
Yet another blogger join the few and the proud that report on Age of Conan: Ragnarx from Red Nails guild on Tyranny. Always glad to see more writers at it implies game's growth (probably don't).

Source: http://ragnarx.blogspot.com/



Friday, October 26, 2012

I am more lost than these souls..



Once again we are here to find that what I hoped would be lost forever: lost souls. I know I that I have said that I probably won't report on this "event" anymore, but I am compelled to do so...Just like the lost souls are compelled to return to haunt me each year. So what is in the bag for us this year? Get this: same stuff. Yeah, it is not even "more of the same stuff", kind sir, it's rather "EXACTLY same stuff". Funcom decided to go 100% lazy and simply re-apply the content from the previous years. Re-apply? Yeah, same quests, same items, hell even the visual effect in villa is same red mist-bullshit.
Old easter egg. Your armor never wears out because the devs made decision not to introduce armor decay mechanic to the game.
So you can now get all the rewards that you have missed for 3 years straight. I find that offensive. I have been subscriber for those last years and I was there for 3 years to repeatedly "find" the lost souls and claim my rewards. That is what makes the rewards unique: those are showing that you are veteran players (big epeen). Remember that cloak we got for 4 years anniversary? Yeah, would you like to see it given away again in two years? It devalues your "old" item while providing no new rewards. It's a double slap on the cheek for the veterans. Hell. You know what? Screw it, FC can give out old rewards again if they want, but I am getting screwed on this deal as paid subscriber. Yes, we got used to your yearly "copy/paste, villa effect, lol" content in the form of "The Night of Lost Souls", but providing ZERO new items is just offensive. Last year FC recycled NPC uniform in the form of Red Hand's tunic. It would have taken next to none effort to recycle some other item too, but Funcom didn't. I am hoping that this "no new stuff policy" is due FC being busy with SDS content updates which would be understandable. 

I am crying but those are not the tears of joy. See you next year, dear forest..
In the future I would like to see major changes to those events, but I am pretty sure that we will see same thing next year. Oh well, you know that I will be here to shit all over it again. See you next year, souls..
Same old same old same old villa effect. +158 headache ratting..
Oh boy, which one to pick? One that I already own? One that is already in my possession? Or perhaps one that I have already claimed...

Thursday, October 18, 2012

Assassin patch notes [comprehensive reference]

Please note: oldest patch is referenced on top and the newest patch is in the bottom of the post

Update Notes - 12th of June
http://forums-eu.ageofconan.com/showthread.php?t=41537

Assassin
* Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.

Update Notes - 16th of June
http://forums-eu.ageofconan.com/showthread.php?t=45997
Assassin

* Flesh Rot now applies a separate debuff for each player
* Lotus Weapons now applies a separate debuff for each player.

Update Notes - 23rd of June
http://forums-eu.ageofconan.com/showthread.php?t=53257

Assassin
Core Revision Adjustments

* Kidney Shots will now properly go on cooldown, is now stackable for 12 second from the original 6 seconds and it's stacking buff duration has been increased to 10 seconds.
* Flesh Necrosis has been given a new and improved visual.
* Atrophy has an added persistent effect on the target while the debuff is in effect.

Update Notes - 10th of July
http://forums-eu.ageofconan.com/showthread.php?t=67652
Assassin

* Golden Lotus Extract now has a new particle effect.

Update Notes - 17th of July
http://forums-eu.ageofconan.com/showthread.php?t=72612
Assassin

* The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.

Update Notes - 31st of July
http://forums-eu.ageofconan.com/showthread.php?t=79227

Assassin
* Combos granted by feats should now deal significantly more damage than before.

Update Notes - 19th August
http://forums-eu.ageofconan.com/showthread.php?t=86508

Assassin
* Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
* Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.

Update Notes - 28th August
http://forums-eu.ageofconan.com/showthread.php?t=89169
Assassin Epic Tier 3 chest piece no longer hides arm pieces, and texture clipping on shoulders has been fixed.

Update Notes- 17th September
http://forums-eu.ageofconan.com/showthread.php?t=93095

Assassin

* Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
* All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
* From the Darkness and Ambush should now occur correctly, when performed from stealth.
* When executing From the Darkness in stealth, you should now properly leave stealth.
* Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.
* From the Darkness can be used while visible again.
* Feat ability From the Darkness' charge combo attack now has 100% crit chance.

Update Notes - 29th October
http://forums-eu.ageofconan.com/showthread.php?t=98617

COMBAT - CROWD CONTROL CHANGES
* The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
* Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
* It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.

List of Crowd Control abilities that have been changed:

Assassin:
* Death's Gaze
* Curse of the Lotus
* From the Darkness


Update Notes - 18th February
http://forums-eu.ageofconan.com/showthread.php?t=110900
Assassin

* ‘Curse of the Lotus' should now snare victims by 50% for the duration of the fear effect.
* ‘Death's Gaze' has a new casting animation.

Update Notes 1.06 - 4th February
http://forums-eu.ageofconan.com/showthread.php?t=141495

Assassin Revamp

Update 1.06 introduces a number of improvements we could make to the Assassin class in several different areas. We have generally taken a somewhat different approach to the class revamps which have occurred since the 1.05 update, and this was applied to the Assassin during the course of its revamp. Among other things, it involves giving a revamped class some unique set of mechanics that encourage meaningful tactical choice on the battlefield. But also a distinct identity in how the class feels and plays to the player, as well as opponents facing the class and also how the class is viewed by group members.

This article describes the Assassin revamp in detail (http://forums-eu.ageofconan.com/showthread.php?t=141490)

Update Notes 1.06.2 - 16th February
http://forums-eu.ageofconan.com/showthread.php?t=142551

Assassin
Venom Spike toxin should now apply the intended major crowd control immunity effects.

Update Notes 2.0 (Rise of the Godslayer Expansion Launch) - 11th May
http://forums-eu.ageofconan.com/showthread.php?t=148705

Assassin
The Lotus Overdose effect can now only be triggered once every 10 seconds.

Update Notes 2.0.5 - 30th of June
http://forums-eu.ageofconan.com/showthread.php?t=154199

Assassin
Fixed the particle effect for Choking Powder.

Update Notes 2.0.6 - 1st September
http://forums-eu.ageofconan.com/showthread.php?t=158109

Assassin
Cover of Dusk will now be removed if a soldier switches to frenzy stance.
Cover of Dusk should no longer affect characters that have Distraction running.

Update Notes 2.1 - 14th of December
http://forums-eu.ageofconan.com/showthread.php?t=162177

All silences now follow the same rules for breaking as other Crowd Control effect. They have also had their immunities changed to 40 seconds:
Assassin: Choking Powder and Miasma: Lotus-Coated Dart

Assassin
Added a new icon for Sins of the Flesh.
Swift Strike I has had its combo-starter changed from UP to UL.

Update Notes 2.1.1 - 20th of December
http://forums-eu.ageofconan.com/showthread.php?t=162464

Assassin/Rogue
Distraction will no longer cause non soldier classes and soldiers not in defensive stance to get the increase hate from Cover of Dusk.

Update Notes 2.1.3– Dreamworld Technology Update - 8th of March
http://forums-eu.ageofconan.com/showthread.php?t=164719

Assassin
Fixed an issue that caused the assassin miasmas to have an incorrect cooldown.

Update Notes 2.2 - 4th of May
http://forums-eu.ageofconan.com/showthread.php?t=166246

Assassin
Curse of the Lotus is now classified as a fear.
Vampyric Nature is now classified as a stun.
The animations for Grim Corruption ranks I to IV are now all equally long.
Added an extra attack direction to Snap Kick - UP. The finisher direction is now UP.
The debuff effect of Impede Life will no longer stop the Natural Stamina and Mana regeneration on targets for up to 30 seconds.
Avatar of Death will now give 100% resistance to knockbacks.

Update Notes 2.2.1 - 11th of May
http://forums-eu.ageofconan.com/showthread.php?t=166548

Assassin
Added a casting animation for Curse of the Lotus, and tweaked the visual effects slightly.
Added a casting animation for Opportunistic Strike, and added some basic visual effects to show the effects of the ability.
Added a casting animation for Death's Gaze, and added some basic visual effects to show the effects of the ability.
Added a casting animation for Vampyric Nature, and added some basic visual effects to show the effects of the ability.

Update Notes 2.7 - 20th of July
http://forums-eu.ageofconan.com/showthread.php?t=169760

Assassin
Grave's Blossom and Death Whirlwind have been adjusted. They will now scale somewhat differently for 1-4 Soul Fragments, and should still do about the same for 5 Soul Fragments. Both these combos will now also hit a second target with full damage, but will follow the normal rules for damage reduction on any targets beyond the second.
Grave's Blossom and Death Whirlwind damage has been reduced, but will now hit two targets with 100% damage.
Fixed an issue where the cone for Grave's Blossom was skewed and would pick targets on the assassin's right side.

Update Notes 3.0 (Savage Coast of Turan) – 31st August
http://forums-eu.ageofconan.com/showthread.php?t=171570

Assassin
All ranks of Swift Strike and Sins of the Flesh changed to 3 second cooldown

Due to shorter animations we have buffed the following combos:

Assassin
Death Whirlwind
Graves Blossom

Update Notes 3.1 - 13th of December
http://forums-eu.ageofconan.com/showthread.php?t=173943

Assassin
The Corrupted Poison feat now also lowers the reuse time of the Grim Corruption combos.
Increased the finisher bonus damage of the Slow Death Strike combos.

Update Notes 3.3 – 29th of March
http://forums-eu.ageofconan.com/showthread.php?t=176312

Assassin
Removed the soul fragment consumption on Sins of the Flesh.

Update Notes 3.3.8 - 22nd of August
http://forums-eu.ageofconan.com/showthread.php?t=178485

Assassin
Impede Essence will now allow the Impede Life combo to prevent an enemy from regenerating Energy
Bewilder will now allow the Blindside combo to prevent an enemy from regenerating Energy

Update Notes 3.4 - 11th of October
http://forums-eu.ageofconan.com/showthread.php?t=179095

Assassin
Lotus Overload now has a 10 second cooldown after it expires.
Increased the resource burn feat upgrade of the Blindside combo ('Bewilder').
Increased the resource burn feat upgrade of the Impede Life combo ('Impede Essence').

Saturday, October 13, 2012

Epic stories, Big Epeens - TEH HAX0Rz!

 As you know I am PvPer and in pvp things happen that can make you want to grab your keyboard and smash it against the wall. That's cool. I can respect that quality of character. Matter of fact I always keep plastic bottle of water near me when I am pvping. Why? One is hydration is good for you. Duh! Second: I can smash that bottle in anger and not be regretting that later (like smashing  50 EURO mouse..). What makes people angry in pvp? Well, bullshit in general, but to be more exact: losing to bullshit....lets just say losing in general. Losing is not cool. There is nothing good about losing duel, minigame or whatever. Lets just say that is universally NOT desired outcome of any pvp encounter. We can all agree on that, RIGHT? And what do people do when they lose? Most suck it up with silence and dignity and I salute those brave men and women of Hyboria. Then there are some that, THE VERY SECOND things don't go as expected, they get up and scream: HAX! HAXORZ! Cheats! How else those unbeatable heroes of Conan's era would lose in PVP if not for obvious hax?
I AM being snarky here because the truth is: sometimes you fuck up and die, deal with it. Therefor I have never played the "blaming game" when it comes to PVP. Since 2008 I haven't seen one pvp encounter in which I would clearly say: that is someone running third party software to alter the game (aka "ZOMG THAT IS HAX!"). Sure, we all have heard epic stories of people doing some funky stuff in pvp and the forums are filled with videos of so called teleports. Are those true? In most cases I would say it is a lag that is desyncing the player's client and the server resulting in game not registering all the movements. I like to believe that, it keeps me sane. If I lose in pvp I just assume it is my very own fault, smack the water bottle around and move on with my life. That is smart thing to do, that is right thing to do. 

Well after that rather lenghty introduction I am going to drop the epic story on you: I have witnessed the real hax! It was few days ago on the map Lost Temple. My team kinda overpowered the opponents so we were holding the bridge and they were on a nearby cliff that leads to their spawn (mages like to stand there and spell weave and this is what they did). There was this ranger that pretty much was trying to snipe our cloth users (with little to none success I might add). In one of our merry chases after this ranger he did strange thing: when cornered and with about 50% health he turned around and simply jumped from the bridge straight into the lava. Now you know me, I am sadistic stabby stabby kind of guy so it was natural for me to go to the bridge just to watch him burn. To my deepest disbelief he landed in the lava, took several steps and..at this point he should have been crispy, fiery and umm...burny. And what happened? He literally LOOKED UP and SWOOOSH next thing I know (literally in a second or so) he was standing near the necro and that cliff, raining arrows at us!!!!

Pwnt? Turns out: not so much.

I made a quick petition and oddly enough in 2 minutes the GM was talking to me and promised to take immediate action on this matter. I have no idea if that ranger got banned, but having GM respond so fast was super nice.

My "PVP" bottle...

There you have it: my epic hax story. Do you have your own to tell? But please  GOOD ONES :D


Sunday, September 30, 2012

Sand and Jagged Rocks ep.0 - before it goes live

Since my "dagger and a bowl or rice" series have ended I have decided to start a new one for the  Secrets of the Dragon's Spine content updates (SDS). Before I go into what we already know about SDS I would like a ponder a minute about Savage Coast of Turan: it was SUPER BAD. Months after it went live I can tell that it failed in almost all areas. Right now mine and, I dare to say, my fellow players biggest woe is painfully evident lack of content that Turan failed to provide. First of all the two solo experiences: Dead Man's Hand and Isle or Iron Statues were an overkill. Iron Statues dungeon is a master piece and most clever use of the lore I have seen so far, hands down the best thing that came with Turan. Dead Man's Hand, on the other hand (see what I did here?) is just weird and unnecessary. The weirdness comes from the size of DMH because it is largest solo experience so far. BUT at the same time DMH is super thin on content and can be beaten in one play session. To add insult to injury the instance is still solo even thou many RPers asked for it to be opened to two people or so. With it's pretty decent design I see now reason why this place is only for soloers.I deem the DMH the worst addition in Turan pack. Second thing that got under my skin is the Fort dungeon. Same as it was with recent House of Crom blunder the Fort is just so poorly itemized that it takes 2-4 re-runs to get what you want and never come back. Yes I know there are blue items there and yes I know some use it for vanity. The problem is that at the same time people can run Khitai HMs and still get epic gear and tokens the easy way. Why would anyone go for harder stuff? Fort is still very challenging, more so than any Khitiai HM except Pillars (maybe).  I have to give honorable mention to Turan's Boss Area because devs managed to create very hard boss encounters for mediocre gain resulting in absolutely zero interest from the players. What were you thinking?
The nail in the Turan's coffin was lvl 50 zone. If I had to point to a SINGLE mistake that costed Funom dearly I would have say: making Turan outdoor area for lvl 50. If there is one thing I can say about quests it's that there is an abundance of them. I am currently in the process of playing with my Comgall the barbarian because I want to experience the pre 80lvl content I have so eagerly pushed through in 2008.  I cannot really understand why there was a need for another pre lvl 80 area. The only thing I can think of is Funcom wanting to draw in players with free lvl 50 character offer and lvl50 zone that is tied to the Conan the Barbarian movie. Seen the movie and loved it? Now jump into Savage Coast of Turan and help Conan's friends to do stuff. Too bad the movie sucked. Guess FC bet on the wrong horse there. As a direct result of that decision many veteran players (me included) are stuck in the limbo of no content: Khitai is loooooooooooong beaten and played to death and the Turan doesn't provide entertainment for lvl80 + people.  Last thing is T3,5 raiding. I have no say on raiding since I have done so little of it (completed T3 and 2 bosses in T4) but Temple of Erlik seemed to be a very weird concept when T4 was unfinished. Bah, no matter.
Now we are ready to go to the Keshan and to face new challenges. As you know recently Game Director did some SDS reveal and talked about the features of the add on.



Progression
First of all there will be no new means of progressing your character. The secret addition is NOT what I have predicted (leveling up weapons) but rather set bonuses to the new armors. I remember that back in 2008 set bonuses were a hot topic and the devs said that not putting them in AOC was a conscious design decision so people don't feel forced to always get the full set. With the vanity armor system in place I can see why FC would like to bring back the set bonuses. The idea is OK but I wouldn't say it's a means of progressing the character. However the crafting system will allow players to level up the professions and  I think THAT will scratch the progression itch that I have (I am lacking 5 perks to be maxed out on AAs).

Area
The SDS will have a big out door area just like in Turan. Since the add on is advertised as "aimed at lvl 80+ people" I think it will be on par with Paikang zone when it comes to difficulty. I wouldn't mind it being even harder. The area won't have Khitai style faction game play, but it might have faction mechanics as a means of progression through story and a limitation of access to items. Turan had it with it's hidden Hand of Glory faction. 

Armor
I am not big fan what I have already seen in terms of armor design. The tribal influences on already Stygian-a-like armors are not really my thing just like Turan didn't bring anything I liked even remotely. In terms of power the items will be on par with T 3.5 raids and set bonuses might even bring it closer to T4. Sadly it means that PvP armors will get more and more out dated when it comes to stats budget so we will see more PVE armor in PVP. Or will we? The crafting revamp WILL bring components that will only drop from players so we will be able to craft pvp dedicated items. Perhaps the crafting will help the bridge the gap between  more and more powerful PVE items and PVP armors that are stuck in 1.6 reality. 

PVP
Sadly PVP (apart from pvp related crafting) will be the last addition in the SDS series and it will be only 1 new minigame map (either 6v6 or 12v12). It very much so feels like too little, too late, but at the same time I have to admit that I rather like the system changes we had this year. When it comes to system that have large impact on PVP we will see Siege revamp and Stealth revamp at some point in 2013. I won't beat the dead horse here, it's pretty bad and the future looks grim for the seasoned pvpers.

The Future
The new dev letter hints at Funcom planing to continue to revamp old content and introducing new modes for old dungeons. This is smart. I really hate when good stuff is left in the dust just because it is no longer relevant. SDS has a great potential to finally get people out of Khitai and straight into new stuff. I, for one, am optimistic about AOC's future, but defeniatly nothing I have seen about SDS got me excited...so far.


Sunday, September 23, 2012

PvP Tier 3 armor vs PvP Tier 2 armor

In the last few months I have completed my pvp t2 (aka minigame armor) and dinged pvp lvl 10. For the lack of anything better to do I have decided to get my t3 armor. No, honestly I went for that armor because simply I adore it's design. There, I have said it: t3 looks better than t2. I am writing this post to show you that at the end of the day it pretty much boils down to your preferred pvp look rather than stats because difference in those is marginal AT BEST.



The looks
 Assassin armor is pretty damn unique in post 1.6 reality because those are pretty easy to distinguish. While ranger/barb got their copy/paste job assassin's armor differs in lack of face cover in t2 and overall tone. T2 armor is dyed in stylish black and because of that it can be mixed and matched with other pieces of gear for vanity. However lack of face cover makes the hood pretty weird looking, especially on male character. The T3, because of it's golden-ish color, is very ornate and the mask makes the whole package very menacing. The T3 also is completed with matching cloak that gives it that finishing touch. I like it and I cannot lie!

The stats
For the purpose of stats comparison I have striped my character of accessories (cloak, rings etc.) and weapons. What you can see below are "naked" stats given by T2 and T3 respectively.

 In "PVE" tab (aka universal stats) the only difference is 0,3% critical chance and 1% critical bonus damage.

 In PVV tab there is 0,2% difference in evade chance, 1,4% hit bonus chance (almost meaningless stats) and 0,2% armor. Combat Damage increase is 5 ...out of 130.

The verdict
Obviously don't get both of them like I did :X I would say go for the one you really like design wise because stats difference is marginal at best. I got my T3 armor via combination of Bori farming (around 3.000 tokens) and drops from kills in minigames. In fact I wouldn't had to do any Bori at all if I hadn't spent  my conquest tokens on prowness. Even a laid back approach to minigames can land you around 250 conquest tokens per week and before you will be pvp lvl 10 you will have more than enough to buy full armor. 

Last thing that I have to mention is that ever since I got T3 armor I am focused in minigames a lot more. Somehow (and I am guilty of that too) assassin in T3 is perceived as a much larger threat than the one donning the black suit of armor.




Saturday, September 22, 2012

This Week In Hyboria #5

Welcome to another week(ish)ly Hyborian news! This time we have a whole bunch of stuff to go over. I have decided that, even thou the title of the post says "this week", this news updates will be posted only when I have gathered enough of goodies for your hungry eyes.

Tricks in the Lost Temple
Fsen of Fury fame posted an interesting video regarding some of the trick jumps in the Lost Temple. While this stuff has been around for a long time he gives a great step-by-step description on how it is done. Must see for any PVPer.

Source:
http://forums-eu.ageofconan.com/showthread.php?p=1999874#post1999874

 Dragon's Spine: more interviews
The next add-on for Age of Conan will be called Dragon's Spine and it will be released in series of updates. Funcom's Craig Morrison did some interviews about Secrets of Dragon's Spine (I will be calling it SDS from now on) hinting that the first batch of SDS content might hit live serves as soon as in OCTOBER (check of 3:00 minute of the interview). Game Director even hints on his blog that we will get some kind of previews next week (check the comments),.


Source:

Compensation for laggy servers
Funcom decided to take it on the chin and offer players some goodies to make up for terrible lags that we were experiencing in last few weeks. 

Option 1
Imperial Bronzesteel Slaughter Steed.
Teaches you how to summon an Imperial Bronzesteel Slaughter Steed. Requires Exotic Creature Handling to use.
400 Funcom Points to spend in our in-game Item Shop.

Option 2
800 Funcom Points to spend in our in-game Item Shop.

Option 3
7 Days of Premium Game Time.

here is the kitteh that you can claim
 Here is how you can claim your rewards:
1/ log onto your account managment page
2/ click "special offers"
3/ click the compensation offers
4/ pick one option
5/ if you have picked mount you can now claim it via "/claim" command, it is account wide.

It is not my mount of choice, but I am glad that Funcom decided to do "the right thing (tm)" and give something back to the player base.

Source:

Big plans for the forums
Funcom has decided to finally merge the EU and US forums into one. I do find that very strange since we have been told for years of end that it cannot be done. Beats me. It is a very welcomed move because forums are getting more and more empty. I don't think that it is because of community dissolving, but rather because we are lacking things to discus. I know that I log onto boards few times a day and a don't really have anything to write about anymore. Bring on the SDS! The merger will defiantly help the AOC population to get in touch and it is very welcomed.

Source:
http://forums-eu.ageofconan.com/showthread.php?t=178794

Age Of Conan - The Epic Adventure
HENRYX once again decided to wow us with his video capturing and editing skills and published via youtube "The Epic Adventure" vid featuring many raids and dungeons.



More goodies on the TL!
The devs were are in the crunch mode and are pouring the content onto the TL servers. You can find there full revamp notes for the Bear Shaman and Conqueror. Furthermore we will get our hands on new unchained version of Amphitheatre of Karutonia. The new Amphitheatre is a max level dungeon with 83 lvl elite mobs. There are new mechanics to the bosses and new loot to be collected. It is one of the most enjoyable dungeons in Age of Conan so I am very pleased about it being picked for the max level revamp. I just hope that Funcom will get the loot part right this time because lack of it was one of the main reasons for Into The Breach unchained's failure.

Source:
http://forums-tl.ageofconan.com/showthread.php?p=575013#post575013