Tuesday, November 10, 2009

[Guide] Broken or useless feats to avoid

With assassin's trees not revamped it is easy to pick feats that will ultimately gimp your survivality or damage output.
Here is a list of "oh-not-so-great" feats that all of you should not touch even with ten feet long assassin pole:

Accelerated - it lowers cooldown of slow death strikes, grim corruption, lethargy and impede life
reason: for 3/3 this feat does horrible job at lowering the cooldowns. It basically gives -1s for each point. It would be somewhat worthy if the feat cost was fixed at 1/1. You can do much worst than taking this feat, but then again - much better stuff lies deeper into the lotus tree.

Light footed: +25% resistance to snare
reason: it is either broken or the tooltip is missleading. You won't resist any snare that comes from melee character or a ranger. There are some unconfirmed rurmors (spreaded by me) that this feat will up you resistance but only to certain CC spells. The tests are inconclusive. Best to avoid.

Sabotage armor: destroys targets directional shielding
reason: slow hitting, very weak combo with long CD. Since directional shields stacking got nerfed in 1.5 series this combo is even more worthless than before. Best to avoid.

Soul prison: allows to capture soul shards at higher rate at the costs of your stamina
reason: not only this is 2/2 feat, but it also has 2m cooldown and costs you precious stamina. In other words: it does exactly same thing as Spirit of Night fall, but it is not passive and drains stamina. There are better feats to dump points into.

Relish in death: you capture soul shard when your team gains fataility buff
reason: this feat has awesome name and I am feeling sorry everytime I am skiping it. One soul shard for one fatality is just not a fair tradeoff.

Unholy soul: gives unholy invulvs.
reason: no one on earth would take this if it wasn't for the fact it is linked to soul strike. Waste of points unless you do nothing, but dueling necro, DT and corruption assassin exclusively and even then its a stretch for 3/3.

Soul strike: converts combo's damage into unholy damage
reason: if you also have burden to bear specced you will be gimping yourself by using Soul Strike because your target's armor rating will be lower than unholy invulvs. rating. (more damage dealt when your combo is not converted into unholy) Performs very poorly if you did not use Grim Corruption first, needs soul shard to be activated and most of all - its linked to unholy soul so you need to waste 3/3 first in order to get it.. Shame since it also has a cool name

Rapid striking: lowers Swift Strikes cooldown
reason: arguably worst-feat-ever! Swift Strikes on its own has very short CD so there is hardly a need for further upgrade.Also diffrent ranks of Swift Strikes doesn't share cooldowns. What does that mean? You can circle use 2 ranks of SS without any down time and save yourself 3 feat points.

Seeds of corruption: debuffs traget for healing, seeds explode when Grim Corruption is used
reason: the freak child of 1.5 era. Everything that could have been wrong with this feat.... is. The debuff it self is somewhat decent but its longevity and proc rate leave much to be desired. This hardly has any aplications in PVE so that leaves it purely for PVP. The damage that comes from the explosion is marginal at best and its only ticked off by GC. In typical pvp scenario assassin will want to open any fight with grim corruption for both the snare and the resistance debuff. That leaves your opponent with 20s (cooldown on grim corruption) of "safe time" when the seeds can't be exploded. As you know 20 s in pvp is an eternity during which all sort of things can happen including you dieing horrible horrible death. Want to save your GC for exploding seeds? Then you will have to face an unbuffed and snare-free opponent. With 3/3 feat cost this is not someting you want in your toolbox.


Kamukoira said...


Slith said...

you do the general tree you lazy horse

Andy1228 said...

What is GC and SDS?

Andy1228 said...

What is GC and SDS?