Friday, January 9, 2009

Server mergers!

The Server Merges list has been posted.


EU Servers

English Servers
* Aquilonia (PvP-RP)
* Corinthia


Looks like we will be merged with Corinthia which is goooooood. The pure PVP servers are getting even better deal: all pvp servers are going to be smashed into one peeveeepee killa-fest. Needless to say people cry tears of joy.
Damn, can you imagine how great the new pvp server will be in terms of game play? Too bad the community will suck ass (check the global chat on those servers.....akward!).
I am happy with our merger, but I wish Funcom got us all RPers into one world. Oh well..it is still very good.

Wednesday, January 7, 2009

Lethargy guide


No one seems to like lethargy anymore because it was turned down from GOOD to BAD damage dealer. Funcom took out 3 out of 4 combo steps leaving poor lethargy as one-step combo with +20.3 dmg on opener. Some people went as far as taking the lethargy out of their combo bar.
I would have to agree that Lethargy lost all uses in pvp: the damage is way too low and the debuff not worth the hassle - landing simple GC will do you better in every way.
However leathargy still is somewhat useful in PVE encounters:


Raid:
I don't have any experience at raiding, but from what I have gathered lethargy should always be droped on the boss to let the tank and a healer breath a little. Debuff giving -6% dmg may not seem like much but those things add up and over a long fight that debuff can translate into a lot damage being avoided.

Mobs:
When you are fighting +2 mobs lethargy can help you stay alive by debuffing several NPC at once with cone effect.

As you can see lethargy affected 3 mobs so it was as your lethargy affected only one NPC, but for -18% dmg.

You can debuff more than 3 mobs with this litte trick:
use lethargy to get the first hit (combo opener) and then dubble tap backwards (default "s") which will make the NPC try to get closer to you and "stack" (being closely packed).

Tuesday, January 6, 2009

Tired of Funcom bashing..


Seriously, I am tired of coming home, using a lolcat builder to create half-baked FANNY jpgs featuring somekind of fuzzy animal and then writing post on how much Funcom sucks. What kind of news is that? It reeks of 70' superhero cartoons where TV-news-guys used to report news like this:

"and now in a breaking news - Dr. Evil did more evil."


Now, I am not saying that Funcom is evil, but I am sure as hell thinking that!
I will not go over things that Funcom could do better when it comes to managing their community because people that are smarter than me already did that: quite a while ago Amorey, a very active poster, made a thread Building the Age of Conan Community that is superb and should be Funcom's staff bible. Why Funcom isn't doing exacly as stated in that thread is beyond me! Age of Conan's community consist mostly of mature males so it got a lot of potential (as opposed to community consisting mostly of pre-teen males who can't get organized to do fuck all, l2p crowd). But the community needs to be feeded with news and Funcom won't give any because "we'rz too buzy with teh patchorz to post newz, biotches!". As DIRECT result of Funcom's "no news" policy our only podcast (WOW got them in hundrets and WAR got atleast few) Hyborian Herald Podcast went down HARD - it's hard to do podcast on how there is no news. Funcom just doesn't understand that people are not buisy plaing AOC all the time - they are in fact at work, browsing forums for any news to keep then interested enough to log on when they get home. Apparently I am not the only one disappointed in Funcom's overall performance - Kruella thinks so too. The sad, sad thing is this is what Funcom thinks about their crappy policy:

"(...)call me silly but I think the communication that we have now is quite good

Regards

Tahi
"


Ofcourse I won't even attempt to make a thread about this issue on main boards - it already failed here and here so why bother.

Please, oh please Funcom - change your wicked ways...

Sunday, January 4, 2009

Holidays are over...


The last pice of news about AoC development was posted 19.12.2008 and the devs are still silient. Everyone is expecting word from the Funcom to be posted tommorow, because there are few burning issues:

1/ server mergers are highly anticipated (we FOOLISHLY asumed that 1.4 won't be in for X-Mass but mergers will..)

2/ Xibaluku and Slaughter house cellar are still not open in the 1.4 build on the test live server

3/ some minigame changes are coming down the pipe

All boards are filled with suggestion threads and the ammount of feedback that was ammased is staggering. My hopes are up and I am hungry for the news.

Hungry for lore


As I have previously stated I am a big fan of Conan lore - in fact it might by main reason why I am still playing AOC - it is true to the lore. I have already chewed trough all of R.E.Howard's works and they all were superb. After "Hour of the dragon" the last book that features Conan as a King is "Conan: the avenger" and the series stop (Conan is in his late 40-ties and still kicking ass). Since R.E.Howard commited suicide and a very young age, his fans took his notes and tried to continue the Conan saga. The first book that came out was "Conan and the Spider God" by L. Sprague de Camp where Conan is still in his early 20-ties and just quited his "job" as Zingarian thief for a military service in Turan (almost 30 years later he does some pretty funky shit in Turan, but that is another story ;p). So far I don't like Sprague de Camp's writing at all: R.E.H had this unique style of action packed yet rich in details story that kept you interested from the page 1 to the very end. Sprague de Camp's story unfolds sloooooowly and is packed with some irrevelant shit: Conan sits down, orders dinner, eats it, and goes to bed 0_o (and no assassin pop out of his beer and try to rip his head off). I still have like half the book to go, but so far it was "yawn-fest" for me which was never the case with REH.

Thursday, January 1, 2009

Kicking it old school - Ninjas of the night

Intro to pvp video made by Mephs back in the days....no comment really needed - it is full of win.

The assassin that almost was, but it is not.


Couple days ago I have stumbled upon old class interview where the Devs were boasting about assassin. Just few things I want to show you that was "in the pipe" for assassin development, but were scraped along the way:

The Assassin is also the most proficient class when it comes to stealth, and has a bit of an easier time sneaking around than the other classes in the game.


Comment:not really true. Assassin isn't any better at sneaking than other rogues. People at forums often suggested that assassin should get extra sneaking mechanic like "forced stealth", "untrackable by rangers" etc.

Future development:
We might infact see something new additions to assassin's stealth as it's iconic for this class.

While Assassins are able to use crossbows and other forms of ranged weaponry, their strength is primarily in their ability to surprise and overwhelm their target quickly. Although one could accomplish this reasonably well with ranged attacks (...)


Comment: assassins can only use crossbow which is a shame. Again, people on forums suggested to enable assassin to use throwing daggers or to let us use the bows.

Future development: Barbarians can in fact throw their weapons at their opponents (No escape)even if they wield two-hander. I think we might see assassins getting somekind of ranged feat/skill at some point.

If skilled enough in sneaking around his chosen targets, the Assassin also has the ability to perform sneak attacks to further gain an advantage. He also has a number of abilities which have additional properties if used from stealth.


Comment: It would be soooo sweet for assassins to get openers like (I hate to make that comparison..) rogue has in WoW - garrote for bleed, sap for stun etc.. What would be even sweeter if having exacly what the devs said - skills that do extra things when used from stealth like Grim Corruption from stealth would also silence the target for 2 s.

Future development: This is coming, I can feel it :D It would be the best patch for Funcom to take on the next expansion that would make assassins more unique and immersive.

His “Lethargy” combos, for instance, will dramatically lower the damage output of his chosen target, while he can further increase this effect with his “Atrophy” feats in the Lotus specialized tree.


Comment: I like that idea a lot: synergy between Lethargy and Atrophy instead of Antrophy being just superior choice. Right now Lethargy as damage dealer is nerfed through the roof and the debuff is laughable -6% to melee only.

Future development:
I doubt that things will change, but I hope for synergy between those two skill/feat

In terms of other specialized feat-based group utility, Assassins can train in many abilities which are quite useful, such as:
(...)
* “Cleansing Lotus”, which can remove poison effects from their group


Comment: the poison effects are not really big part of the game. I could see this being useful if posion and posion related dots where common in AOC: posion arrows, necro's spells, posion traps etc. This fits the POM or other healer classes and I am glad it got scraped.

Future development: let's hope for none :D

Additionally, depending on the stance the Assassin is in at the time, their combos will take different forms and have slightly different effects corresponding with said stance.


Comment: this half baked idea took the form of Toxic Venom/Dread venom skills which change the very mechanics of slow death strike transforming the damage into unholy/posion purely from the stance.

Future development: Hope FC expands on this.

he Assassin is a really great class for people who like having a large strategic toolset, many abilities on the hotbar, and high damage-dealing potential.


Comment: It was a major let down for me when I found out that assassin in fact has very low ammount of "clickables" and even lower ammount of "tools" (I would say we got antrophy/lethargy, GC and Impede Life). Most icons on your toolbar will be skills of diffrent levels (like GCIII and IV) while chars like Conquerer have their bars JAM PACKED with clickable goodness.

Future development:
more doesn't mean better, but I would like some "tools" that I can choose to use, instead of having them randomly proc: Burden to Bear for example should be buffed up to 20% - 25% debuff and made a clickable instead of passive. Hope we get more control over out arsenal.

Quotes and the image taken from http://www.tentonhammer.com.
Interview done by Cody "Micajah" Bye, Managing Editor at thentonhammer